Saturday 1 February 2014

SDL & OpendGL programming.

Just before we moved, I thought I would have a look at getting back into tinkering with C/C++ and decided to take the plunge and look into OpenGL in Linux.

Many years ago I did start programming in Linux using the SDL libraries and actually wrote a couple of editors for myself (Level editor for a 2D platform game and also an isometric level editor) but sadly are gone forever into the depths of unreadable backup DVD's etc!

This time I am going to use both SDL & OpenGL and see if I can get the brain cells upto scratch again and maybe knock up a little 2D game.

So far I have managed to get a very simple test program together that simply uses quads in 2D (basically sprites) and move and rotate them on the screen etc to get an idea of how things work in OpenGL.

With the house move, i've not had time to do any more but now things are settling down again, I will be trying to catch up with my coding.

I really do hope that I can do something worth showing as I love the Linux system and it's a shame a lot of companies don't even give it a 2nd glance which nowadays they certainly should!

Just need to come up with some ideas for a nice 2D game now lol!!! I'm a fan of the oldschool 8 bit platformers from the CBM 64 and Sinclair Spectrum era so thinking somewhere along those lines as a first attempt as jumping straight into full on 3D for me would be a bit too much to start with as seen as for now its simply a way to get back into programming.

Let me know if you would like me to post on here with more programming things as I know it's Linux based, but it's not really to do with Mint per say.

Mark.

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